Savage Rifts- D-Bee Files

Another bit of a departure, but these are some of the D-Bee Files that I uploaded a while back to the Savage Rifts Facebook and Google+ Groups. These are converted over from Rifts Conversion Book 1.  I have a few others that I have done up as well that will be posted later! Enjoy!
Palladium DwarvesPalladium ElvesPalladium Lizard MenRatlings

 

Savage Eternia Bestiary- Shadow Beasts

Shadow Beast

Shadow Beasts

Shadow Beasts are large, nocturnal ape-like beasts who lived in packs and tribes through Eternia’s Dark Hemisphere. They have a hatred of humans, Gar, and other humanoid type creatures. Created by Count Marzo as a weapon against King Miro and The Elders, the Shadow Beasts were driven back to Mount Barathrum by Prince Keldor and Randor. They are easily manipulated, and have fallen under the control of Beast Man. Despite their size, they are stealthy creatures, especially in darkness. When encountered, they are usually encountered in groups. They will arm themselves with clubbing weapons, such as large tree branches, or rocks and boulders, as well as attacking with their bare hands and horns.

Attributes: Agility d12, Smarts d4 (A), Spirit d6, Strength d12+3, Vigor d10
Skills: Climbing d10, Fighting d8, Intimidation d6, Notice d4, Stealth d12
Pace: 8; Parry: 6; Toughness: 10
Edges: Berserk
Special Abilities:
• Horn- Strength+d6
• Leaping- 3” Vertical Leap, 4” Horizontal
• Low Light Vision
• Size +3
• Weakness- Light Shadow Beasts are afraid of light, and it will keep them at bay. They also suffer -4 to resist light based effects (such as blinding flashes)

Fantasy Companion Companion- Gnomes

Taking a little break from the Eternia stuff today! I have also been working on additional Fantasy races; for use with the Savage Worlds Fantasy Companion. These are meant to be generic additions of races available in other Fantasy games, like Dungeons and Dragons or Pathfinder, that can be plugged into most Fantasy campaigns!

Wizard 15

Gnomes

  • Stout- Gnomes begin play with a Vigor of d6
  • Lowlight Vision- Gnomes can see in all but pitch darkness, and they ignore penalties for Dim and Dark ligting.
  • Dodge- Gnomes are masters at evading attacks. They begin play with the Dodge edge.
  • Charismatic- Gnomes tend to be rather likeable. They begin play with +2 Charisma.
  • Pint Sized- Gnomes are tiny little things! They have a Size of -1, which gives them -1 Toughness.
  • Curious- Gnomes are highly inquisitive, and begin play with the Curious hindrance.
  • Weedy- Due to their size, Gnomes require two points per step to raise their Strength during character creation.

Savage Eternia- Trollans

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Savage Eternia- Trollans

Trollans are a race of small, blue skinned, levitating beings from the world of Trolla. While they do have feet, they hardly ever use them, preferring to use their natural powers of levitation. Trollans keep their faces covered, as in Trollan culture, showing one’s face is considered to be an intimate act.

  • Spirited- Trollans begin with a d6 in Spirit
  • Levitate- Trollans fly around at a Pace of 6, Climb 0
  • Small- Trollans are smaller creatures, and suffer -1 to Toughness.
  • Quirk- Trollans keep their faces covered at all times.

Famous Trollans: Orko the Great, Dree Elle, Yuckers, Montork, Snoob, Squonge

Savage Eternia- The Gar

gar_faces_prevnewSavage Eternia- The Gar

The Gar people are a rare race of blue skinned humanoids with pointed ears, who once lived on Anwat-Gar. They were known for their intelligence and wisdom, with great contributions in the fields of advanced technology and sorcery. Their craftsmen and their philosophers were known all over as some of the finest in Eternia.

However, this came to an end when as a result of the plots of King Hiss, the Gar betrayed and assassinated King Grayskull. Thereafter, the Gar have been seen with extreme prejudice and distrust. However, Gar are one of the species that can produce offspring with humans.

  • Intelligent and Wise- Gar characters begin play with a d6 in both Smarts and Spirit.
  • Distrusted- Gar characters suffer -2 to Charisma rolls.
  • Cautious- Gar tend to overthink and overanalyze every situation. They have the Cautious hindrance.

Famous Gar: Adi, Shokoti, Sy-Klone, Keldor (Skeletor; though he is Half Gar).

Art by Gbagok, He-Man.org

Savage Eternia: Speleans

spelian1

 

Continuing on with the races, here are the Speleans, the long time rivals and enemies of the Caligar.

Savage Eternia: Speleans

The bat-like Speleans are a humanoid race native to the underground of Eternia that dwell in the underground realm of Subternia. They are lead by Lord Dactys. Blue skin, bat-like wings, 3 digits on their feet, and 4 on their hands and long ears are distinctive of their race. Speleans feed off of a diet of insects. They are renown for their blacksmithing, and their famous Spelean Blades.

 

  • Flight- Speleans are capable of flapping the digits of their bat-like wings and fly at their base Pace, with a climb of 0.
  • Keen Hearing- Speleans have a keen sense of hearing, and gain +2 to hearing based notice rolls.
  • Low Light Vision- Speleans can see in all but pitch darkness.
  • Environmental Weakness- Bright Light- Speleans suffer from a -4 penalty to resist bright light (such as blinding flashes.) Light based attacks also get a +4 bonus to damage them.
  • Racial Enemy: Caligars- Speleans suffer a -4 penalty to Charisma when dealing with Caligars.

 

Savage Eternia: Vehicles- The Attak Trak

04_attacktrackThe crazy vehicles were some of the coolest things about the Masters of the Universe Series!

The Attak Trak is a tank-like vehicle which is capable of conveying four people. Due to its tracks it is able to pass over all kinds of terrain, whether it be flat or hilly, and also has the ability to ford streams. The Attak Trak appears to have been built with an artificial intelligence onboard its computers. It will obey He-Man’s command and will not allow any villains to ride aboard.

Attak Trak

Heavy Vehicle: Size 6 Acc/TS 8/20 Toughness 35 (17) Crew: 4, Remaining Mods: 6 Cost: 436,000

Notes: Artificial Intelligence, x5 Armor (Heavy), Cargo Compartment, Crew Reduction, Ejection System, x3 Reinforced Chassis, Sensor Suite, Speed, Tracked

Weapons: 2x Light Lasers (Range: 150/300/600 Damage: 2d10 ROF: 1 Shots: 100 AP: 5, Heavy Weapon, Reaction Fire)

 

Savage Eternia- Caligars

ceratus

Savage Eternia- Caligars

The Caligar are a race of massive lizard men that dwell in the underground lairs of Subternia. They are deadly warriors who have incredible strength and massive tails that can be whipped about with incredible speed and accuracy. The Caligar often use a variety of piercings and manicured horns to identify their clan status, including various designs through the ears and nose. An often overlooked aspect of the Caligar is the fact that they possess tremendous artists. Sections of their caves are adorned with massive bas-relief murals depicting great moments in both Caligar and Eternian history.

The Caligars aided the Council Of Wisdom in the Pre-Eternian times. They fought in the First Ultimate Battleground. A member of the Caligar race named Ceratin, served as one King Grayskull’s generals and later in the second Council Of Elders. The Caligar’s current leader is a great warrior named Ceratus who strives to better his people. However, Skeletor’s minion Whiplash is possibly the best known Caligar is Whiplash, who is the brother of Ceratus. Whiplash is considered a traitor to the Caligar race.

  • Scaled Hide- A scaled hide provides Caligars with +2 Armor.
  • Strong- Caligars begin with a d6 in Strength.
  • Low Light Vision- Subterranean living has caused Caligars to evolve Low Light Vision.
  • Tail Whip- Caligars can strike their opponents by attacking with their tail. The tail does Str+d6 damage, and has a Reach of 1.
  • Big- Size +1.
  • Honorable- The Caligars are an honorable warrior race. They do have the Code of Honor hindrance.
  • Environmental Weakness: Cold- Caligars suffer from a -4 penalty to resist cold based attacks, and cold based attacks add +4 to damage.
  • Racial Enemy: Speleans- -4 Charisma penalty when dealing with Speleans.
  • Ruthless- While Honorable, the Caligars are also rather ruthless, and will do almost anything to accomplish their goals, short of causing true harm to anyone unless directly opposed.

Famous Caligars: Whiplash, Ceratus, Ceratin

Art by Gbagok, He-Man.org

 

Savage Eternia Character Profile: Ram Man

Savage Eternia- Ram Man

motu_ram-man_main1_full

 

Ram Man is a member of the Heroic Warriors, characterized by his bulky, spring-legged appearance and flat-topped metal helmet. Ram Man is incredible in his girth and strength but his real power comes, when he has a head of steam behind him. Ram Man wears an indestructible, enchanted set of armor over his head and shoulders, which allow him to smash his way through almost any object in front of him. The armor-headed, armor plated fighter can smash his way through most objects that get in his way. Ram-man has a heart of gold and gives new definition to the term of loyalty. Ram Man is not the most coordinated of fighters. He prefers to bull rush opponents with his head leading as opposed to finesse and surgical fighters like Teela and Stratos. Often, Ram Man’s straightforward tactics and trampling strikes are enough to fell most opponents, but he also carries a massive battle-axe when necessary. Ram Man would go to the ends of Eternia for a friend in need.

Name: Ram Man

Race: Human

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+1, Vigor d10

Skills: Climbing d6, Driving d6, Fighting d6, Intimidation d6, Notice d4, Piloting d6, Streetwise d4, Survival d6

Pace: 6/16, Parry: 5, Toughness: 16(8), Charisma: 0

Gear: Battle Axe d6 (Str+d8), Ram Attack d6 (Str+4d6), Unarmed Strike d6 (Str+d4+2), Natural Armor (+8)

Special Abilities:

•Clueless(*): -2 on Common Knowledge rolls

•Loyal: Will never leave a man behind

•Vow (Defend Castle Greyskull): Vow causes problems

•Super Powers: Gain the Super Powers arcane background

•Brawny: +1 Tough; Load limit is 8 times Str

•Martial Artist: Considered armed, +d4 unarmed dmg

Super Powers:

•Leaping(Lvl3)•: The hero can leap great distances. The hero ignores falling damage for heights up to his vertical distance.

•Mystic Armor(Lvl4)•Device -1, Hardy, Heavy Armor: Your character gains 2 points of armor each time this power is purchased.

•Ram Attack(Lvl4)•Device -1, Heavy Weapon: Hero has a special melee attack. Each level of this power adds +1d6 to their hand-to-hand attack damage.

•Super Edge[Brawler]•: Grants the hero any one Combat Edge regardardless of its requirements.

•Super Strength(Lvl3)[Strength]•Device -1: This power increases your character’s attributes one step per level.

•Super Vigor(Lvl1)[Vigor]•: This power increases your character’s attributes one step per level.

 

Savage Eternia- Andreenids

andreenid

While not native to Eternia, the Bee-like Andreenids are fierce warriors that guard their homes, Ambrosia Honeycombs, Ambrosia Fields and the City of Andreeno within the caverns of the Mystic Mountains. A proud race, they tend to keep their contact with other species minimal.

Compound Eyes- Andreeenids have compound eyes, providing +2 to vision based Notice rolls.

Exoskeleton- Andreenids are covered in a chitinous exoskeleton that provides +2 Armor.

Flight- Andreenids fly at their base Pace, with a Climb of 0.

Outsiders- Not native to Eternia, Andreenids suffer from a -2 penalty to Charisma.

Stubborn- As a proud race, Andreenids have the stubborn hindrance.

Famous Andreenids- Buzz-Off, Stingrad, Queen Andreeno

Art by Gbagok, He-Man.org